MetaHuman is a complete framework for creating and animating highly realistic and emotive digital human characters for real-time 3D projects, as well as for film and television content. It is developed by Epic Games and operates within the Unreal Engine ecosystem, offering a streamlined pipeline from character creation through to final animation.
Using MetaHuman Creator inside Unreal Engine, artists can produce photoreal digital humans complete with hair and clothing in minutes. Characters can be built from one of the available MetaHuman presets, sourced from growing collections on Fab, or generated from a pre-existing mesh or footage using the Mesh to MetaHuman workflow. A Maya integration also allows artists to transform existing characters into humanoids.
Every MetaHuman comes fully rigged and ready for animation. MetaHuman Animator enables convincing facial animation that faithfully captures an actor's nuanced performance, including support for real-time capture workflows. Traditional animation authoring through Unreal Engine's character technologies and Maya art direction are also fully supported.
MetaHumans are optimized for real-time performance and deployable across platforms from mobile to console. They are also compatible with Unreal Editor for Fortnite, making them accessible across a wide range of production contexts including games, live concerts, and cinematic productions.
- Create photoreal digital human characters for AAA games, NPCs, and hero roles in real time
- Animate digital actors for film and television using performance capture and MetaHuman Animator
- Build humanoid characters from existing meshes or footage with Mesh to MetaHuman workflow
- Generate MetaHumans quickly from presets or Fab collections for rapid prototyping and production
- Deploy realistic digital humans across mobile, console, and PC platforms with optimized performance
- Use MetaHumans in Unreal Editor for Fortnite to bring characters into interactive game experiences
- Art direct facial expressions and animations in Maya for precise cinematic character work
- Produce concert and live performance visuals featuring convincing digital human performers
- Create characters from footage or scanned data for digital double and visual effects work
- Integrate MetaHumans into real-time productions where live performance capture drives animation

